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5
on 5 Gridiron Challenge
Each
team has a 5 minute grace period after its scheduled game time to
field a minimum of 4 players. Otherwise, the opposing team's captain
may either decide to play, permit borrowed players, or take the
win by forfeit. Game clock will begin running during grace period.
If raining prior to opening kickoff, game will be postponed and
rescheduled: call 703-324-5264 to confirm. If raining prior to second
half kickoff, game will be temporarily recorded as tie and rescheduled
for completion. If raining after second half kickoff, game will
be stopped and current score recorded as final. If game tied, however,
10 minute sudden death overtime will occur.
Game clock will start immediately before kickoff and will run nonstop
for 25 minutes/half with one 5 minute intermission. Regular season
ties will result in one 10 minute sudden death overtime. During
playoffs, ties will result in consecutive 10 minute overtimes. Each
team is permitted three 1 minute time-outs per half.
Final standings will be based on team record with top team per conference
qualifying for championship game, following playoff semifinals.
Should any two teams have same record, following tie-breaking system
will be employed: 1. Record in head-to-head competition; 2. Points
differential for season; 3. Coin toss.
Player trades must be approved by all players involved, by captains
for both teams and by league commissioner. Extra players may also
be added to team roster during season. All such roster moves must
be completed by game 4.
Kicker must place-kick from tee or teammate's hold at 20 yard line.
Kicking team must release after kick on both kickoffs and punts.
No fake punts or quick kicks allowed. Ball must be touched without
full possession by receiving team for kicking team to recover on
both kickoffs and punts, except once ball crosses midfield line
on kickoff, first team to touch ball has possession. Ball kicked
through opposite end-zone results in touchback and receiving player
may kneel in end-zone for touchback. If kicked out-of-bounds, receiving
team may accept spot or force re-kick from five yards back. If re-kick
goes out of bounds, receiving team must accept spot.
Following kickoff return or touchback, offensive team has four downs
to cross midfield line. Offensive team has 1 minute to run each
play before delay of game penalty resulting in loss of down. After
ball snapped, all five offensive players eligible. Regulation football
provided, but offensive team may substitute its own ball (K-2 type
balls not permitted). After referee's 7 second count, defense may
rush quarterback or wait for an additional 5 seconds, resulting
in coverage sack and loss of down if quarterback fails to release
ball and defensive player does not cross line of scrimmage. Quarterback
may only run once defensive player crosses line of scrimmage. Defense
allowed one free blitz per series of downs and "blitz"
must be announced. Play stops once quarterback sacked or ballcarrier's
flag pulled or otherwise lost. If flag lost prior to reception,
receiver remains eligible but cannot advance ball. Receiver may
not step out-of-bounds during play and both feet must land in-bounds
for pass-completion. Fumbles result in live ball. Touchdowns=7 pts.
for offense. Safeties=2 pts. For defense.
Body blocking (i.e. shielding) is only form of blocking permitted
in non-contact league. Arm/hand blocking and "take-out blocks" prohibited
and will result in automatic first down and 10 yard penalty. Additional
"unnecessary roughness" penalty may be assessed.
Bumping off line prohibited and will result in 5 yard penalty. Pass
interference will result in placement of ball at point of infraction
and automatic first down.
Offsides calls and untucked jerseys will result in 5 yard penalty.
Shielding flag with arm/hand will result in stoppage of play at
time of infraction. Shirt grabbing and/or "wrapping" ballcarrier
to pull flag will result in additional 5 yard penalty after conclusion
of play.
"Unnecessary
roughness", tackling ballcarrier and flag tying will result in automatic
first down, spotting of ball at half distance to goal line and game
suspension. 2 such penalties during season by same player will result
in suspension for remainder of season, including playoffs and forfeiture
of league fees.
All players shoving, taunting or otherwise agitating will be ejected
for full series of downs. Fighting will result in either: game ejection
for all players involved and continuation of game, termination of
game with current score recorded as final, or termination of game
with instigator's team losing by forfeit, all at referee's discretion.
Furthermore, league commissioner reserves right to permanently eject
such players from league with forfeiture of league fees.
Arguing with the referee or challenging calls by any player who
is not the appointed team captain will result in a 10 yard penalty.
If the captain or any other player continues to challenge/argue
the referee's final decision they will be ejected from the game,
given a warning, and then a 1 game suspension, followed by league
ejection and forfeiture of league fees. Failure of player to vacate
premises will result in team forfeiture
All
other rules follow judgment of referee and/or league commissioner
under N.F.L. guidelines.
Wall
to Wall Arena Ball
Each
team has a 5 minute grace period after its scheduled game time to
field a minimum of 5 players. Otherwise, the opposing team's captain
may either decide to play as is, permit borrowed players, or to
take win by forfeit. Game clock will begin running during grace
period.
Game
clock will start immediately and will run nonstop for 22 minutes/half
with one 2 minute intermission. Regular season ties will result
in one 10 minute sudden death overtime. During playoffs, ties will
result in consecutive 10 minute sudden death overtimes. Each team
is permitted two 1 minute time-outs per half, including injury time-outs.
Final
standings will be based on team record with top two teams qualifying
for championship game, following playoff semifinals.
Should
any two teams have same record, following tie-breaking system will
be employed: 1. Record in head-to-head competition; 2. Points differential
for season; 3. Coin toss.
Player
trades must be approved by all players involved, by captains for
both teams and by league commissioner. Extra players may also be
added to team roster during season. All such roster moves must be
completed by game 5.
Following
coin-toss, offensive team has four downs to score touchdown, starting
at its own 20 yard line. Offensive team has 1 minute to run each
play before delay of game penalty resulting in loss of down. After
ball snapped, all five offensive players eligible. Regulation football
provided, but offensive team may substitute its own ball (K-2 type
balls not permitted). After 5 second count, defense may rush quarterback
or continue counting for an additional 5 seconds, resulting in coverage
sack and loss of down if quarterback fails to release ball and defensive
player does not cross line of scrimmage. Defense only allowed to
count if at least one player on line of scrimmage. Quarterback may
only run once defensive player crosses line of scrimmage. Defense
allowed one free blitz per series of downs, and "Blitz"
must be announced by defensive team or offense may replay down.
Play stops once quarterback sacked or ball carrier's flag pulled
or otherwise lost. If flag lost prior to reception, receiver remains
eligible but cannot advance ball. Receiver or defender may advance
ball deflected off wall, ceiling or player. Ball trapped against
wall results in incompletion. Ball and flag crossing goal line results
in touchdown. Fumble results in dead ball with no change of possession.
Offense may elect to play fourth down or to surrender possession
at opponent's 20 yard line. Touchdowns=7 pts. For offense. Safeties=2
pts. and possession for defense.
Body
blocking (i.e. shielding) is only form of blocking permitted in
non-contact league. Arm/hand blocking and "take-out blocks"
prohibited and will result in automatic first down and 10 yard penalty
if committed by defensive team or loss of down and 10 yard penalty
if committed by offensive team. Additional "unnecessary roughness"
penalty may be assessed.
Bumping
off line prohibited and will result in 5 yard penalty after conclusion
of play. Pass interference will result in placement of ball at point
of infraction and automatic first down.
Offsides
calls and untucked jerseys will result in stoppage of play at time
of infraction and 5 yard penalty. Diving/jumping to avoid flag pull
or to cross goal line will result in stoppage of play at time of
infraction and loss of down. Stiff arms and guarding/shielding flag
with arm/hand will result in stoppage of play at time of infraction
and 5 yard penalty. Shirt grabbing and/or "wrapping" ball
carrier to pull flag will result in 10 yard penalty after conclusion
of play.
"Unnecessary
roughness" by defensive team, including tackling ball carrier
will result in automatic first down, spotting of ball at half distance
to goal line and two game ejection. "Unnecessary roughness"
by offensive team and flag tying by any player will result in change
of possession, spotting of ball at half distance to goal line and
one game ejection. 2 such penalties by same player will result in
suspension for remainder of season, including playoffs and forfeiture
of league fees.
All
players shoving, taunting or otherwise agitating will be ejected
for full series of downs. Fighting will result in either: game ejection
for all players involved and continuation of game, termination of
game with current score recorded as final, or termination of game
with instigator's team losing by forfeit, all at referee's discretion.
Furthermore, league commissioner reserves right to permanently eject
such players from league with forfeiture of league fees.
Arguing
with the referee or challenging calls by any player who is not the
appointed team captain will result in a 10 yard penalty. If the
captain or any other player continues to challenge/argue the referee's
final decision they will be ejected from the game, given a warning,
and then a 1 game suspension, followed by league ejection and forfeiture
of league fees. Failure of player to vacate premises will result
in team forfeiture
All
other rules follow judgment of referee and/or league commissioner
under NFL guidelines.
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