5 on 5 Gridiron Challenge

Each team has a 5 minute grace period after its scheduled game time to field a minimum of 4 players. Otherwise, the opposing team's captain may either decide to play, permit borrowed players, or take the win by forfeit. Game clock will begin running during grace period.

If raining prior to opening kickoff, game will be postponed and rescheduled: call 703-324-5264 to confirm. If raining prior to second half kickoff, game will be temporarily recorded as tie and rescheduled for completion. If raining after second half kickoff, game will be stopped and current score recorded as final. If game tied, however, 10 minute sudden death overtime will occur.

Game clock will start immediately before kickoff and will run nonstop for 25 minutes/half with one 5 minute intermission. Regular season ties will result in one 10 minute sudden death overtime. During playoffs, ties will result in consecutive 10 minute overtimes. Each team is permitted three 1 minute time-outs per half.

Final standings will be based on team record with top team per conference qualifying for championship game, following playoff semifinals.

Should any two teams have same record, following tie-breaking system will be employed: 1. Record in head-to-head competition; 2. Points differential for season; 3. Coin toss.

Player trades must be approved by all players involved, by captains for both teams and by league commissioner. Extra players may also be added to team roster during season. All such roster moves must be completed by game 4.

Kicker must place-kick from tee or teammate's hold at 20 yard line. Kicking team must release after kick on both kickoffs and punts. No fake punts or quick kicks allowed. Ball must be touched without full possession by receiving team for kicking team to recover on both kickoffs and punts, except once ball crosses midfield line on kickoff, first team to touch ball has possession. Ball kicked through opposite end-zone results in touchback and receiving player may kneel in end-zone for touchback. If kicked out-of-bounds, receiving team may accept spot or force re-kick from five yards back. If re-kick goes out of bounds, receiving team must accept spot.

Following kickoff return or touchback, offensive team has four downs to cross midfield line. Offensive team has 1 minute to run each play before delay of game penalty resulting in loss of down. After ball snapped, all five offensive players eligible. Regulation football provided, but offensive team may substitute its own ball (K-2 type balls not permitted). After referee's 7 second count, defense may rush quarterback or wait for an additional 5 seconds, resulting in coverage sack and loss of down if quarterback fails to release ball and defensive player does not cross line of scrimmage. Quarterback may only run once defensive player crosses line of scrimmage. Defense allowed one free blitz per series of downs and "blitz" must be announced. Play stops once quarterback sacked or ballcarrier's flag pulled or otherwise lost. If flag lost prior to reception, receiver remains eligible but cannot advance ball. Receiver may not step out-of-bounds during play and both feet must land in-bounds for pass-completion. Fumbles result in live ball. Touchdowns=7 pts. for offense. Safeties=2 pts. For defense.

Body blocking (i.e. shielding) is only form of blocking permitted in non-contact league. Arm/hand blocking and "take-out blocks" prohibited and will result in automatic first down and 10 yard penalty. Additional "unnecessary roughness" penalty may be assessed.

Bumping off line prohibited and will result in 5 yard penalty. Pass interference will result in placement of ball at point of infraction and automatic first down.

Offsides calls and untucked jerseys will result in 5 yard penalty. Shielding flag with arm/hand will result in stoppage of play at time of infraction. Shirt grabbing and/or "wrapping" ballcarrier to pull flag will result in additional 5 yard penalty after conclusion of play.

"Unnecessary roughness", tackling ballcarrier and flag tying will result in automatic first down, spotting of ball at half distance to goal line and game suspension. 2 such penalties during season by same player will result in suspension for remainder of season, including playoffs and forfeiture of league fees.

All players shoving, taunting or otherwise agitating will be ejected for full series of downs. Fighting will result in either: game ejection for all players involved and continuation of game, termination of game with current score recorded as final, or termination of game with instigator's team losing by forfeit, all at referee's discretion. Furthermore, league commissioner reserves right to permanently eject such players from league with forfeiture of league fees.

Arguing with the referee or challenging calls by any player who is not the appointed team captain will result in a 10 yard penalty. If the captain or any other player continues to challenge/argue the referee's final decision they will be ejected from the game, given a warning, and then a 1 game suspension, followed by league ejection and forfeiture of league fees. Failure of player to vacate premises will result in team forfeiture

All other rules follow judgment of referee and/or league commissioner under N.F.L. guidelines.

 

Wall to Wall Arena Ball

Each team has a 5 minute grace period after its scheduled game time to field a minimum of 5 players. Otherwise, the opposing team's captain may either decide to play as is, permit borrowed players, or to take win by forfeit. Game clock will begin running during grace period.

Game clock will start immediately and will run nonstop for 22 minutes/half with one 2 minute intermission. Regular season ties will result in one 10 minute sudden death overtime. During playoffs, ties will result in consecutive 10 minute sudden death overtimes. Each team is permitted two 1 minute time-outs per half, including injury time-outs.

Final standings will be based on team record with top two teams qualifying for championship game, following playoff semifinals.

Should any two teams have same record, following tie-breaking system will be employed: 1. Record in head-to-head competition; 2. Points differential for season; 3. Coin toss.

Player trades must be approved by all players involved, by captains for both teams and by league commissioner. Extra players may also be added to team roster during season. All such roster moves must be completed by game 5.

Following coin-toss, offensive team has four downs to score touchdown, starting at its own 20 yard line. Offensive team has 1 minute to run each play before delay of game penalty resulting in loss of down. After ball snapped, all five offensive players eligible. Regulation football provided, but offensive team may substitute its own ball (K-2 type balls not permitted). After 5 second count, defense may rush quarterback or continue counting for an additional 5 seconds, resulting in coverage sack and loss of down if quarterback fails to release ball and defensive player does not cross line of scrimmage. Defense only allowed to count if at least one player on line of scrimmage. Quarterback may only run once defensive player crosses line of scrimmage. Defense allowed one free blitz per series of downs, and "Blitz" must be announced by defensive team or offense may replay down. Play stops once quarterback sacked or ball carrier's flag pulled or otherwise lost. If flag lost prior to reception, receiver remains eligible but cannot advance ball. Receiver or defender may advance ball deflected off wall, ceiling or player. Ball trapped against wall results in incompletion. Ball and flag crossing goal line results in touchdown. Fumble results in dead ball with no change of possession. Offense may elect to play fourth down or to surrender possession at opponent's 20 yard line. Touchdowns=7 pts. For offense. Safeties=2 pts. and possession for defense.

Body blocking (i.e. shielding) is only form of blocking permitted in non-contact league. Arm/hand blocking and "take-out blocks" prohibited and will result in automatic first down and 10 yard penalty if committed by defensive team or loss of down and 10 yard penalty if committed by offensive team. Additional "unnecessary roughness" penalty may be assessed.

Bumping off line prohibited and will result in 5 yard penalty after conclusion of play. Pass interference will result in placement of ball at point of infraction and automatic first down.

Offsides calls and untucked jerseys will result in stoppage of play at time of infraction and 5 yard penalty. Diving/jumping to avoid flag pull or to cross goal line will result in stoppage of play at time of infraction and loss of down. Stiff arms and guarding/shielding flag with arm/hand will result in stoppage of play at time of infraction and 5 yard penalty. Shirt grabbing and/or "wrapping" ball carrier to pull flag will result in 10 yard penalty after conclusion of play.

"Unnecessary roughness" by defensive team, including tackling ball carrier will result in automatic first down, spotting of ball at half distance to goal line and two game ejection. "Unnecessary roughness" by offensive team and flag tying by any player will result in change of possession, spotting of ball at half distance to goal line and one game ejection. 2 such penalties by same player will result in suspension for remainder of season, including playoffs and forfeiture of league fees.

All players shoving, taunting or otherwise agitating will be ejected for full series of downs. Fighting will result in either: game ejection for all players involved and continuation of game, termination of game with current score recorded as final, or termination of game with instigator's team losing by forfeit, all at referee's discretion. Furthermore, league commissioner reserves right to permanently eject such players from league with forfeiture of league fees.

Arguing with the referee or challenging calls by any player who is not the appointed team captain will result in a 10 yard penalty. If the captain or any other player continues to challenge/argue the referee's final decision they will be ejected from the game, given a warning, and then a 1 game suspension, followed by league ejection and forfeiture of league fees. Failure of player to vacate premises will result in team forfeiture

All other rules follow judgment of referee and/or league commissioner under NFL guidelines.

 

 

 
 


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