Slam Dunk Hoops
[Revised 3/03]

Each team has a 5 minute grace period after its scheduled game time to field a minimum of 4 players, including at least 2 females for co-ed league. Otherwise, the opposing team's captain may either decide to play, permit borrowed players or to take win by forfeit. Game clock will begin running during grace period.

Game clock will start immediately before tip-off and will run non-stop, until the last minute of play, for 20 minutes/half with one 2 minute intermission. Regular season ties will result in consecutive 2 minute overtime periods. Each team is permitted one 30 second time-out per half.

Final standings will be based on team record with top team per conference qualifying for championship game, following playoff semi-finals.

Should any two teams have same record, following tie-breaking system will be employed: 1. Record in head-to-head competition; 2. Points differential for season; 3. Coin toss.

Player trades must be approved by all players involved, by captains for both teams and by league commissioner. Extra players may also be added to team roster during season. All such roster moves must be completed by game 3.

Following tip-off, offensive players must move ball toward front court basket by passing or dribbling beyond half-court line. Shots must be taken within thirty seconds, and offensive player holding or dribbling ball for over five seconds in front court will result in possession by defensive team. Substitutions are allowed only when the referee has the ball.   Baskets show from the three point line = 3 pts.  All other baskets = 2 pts.  Free throws = 1 pt.

Important: This a non-contact adult recreational league, and each player is expected to be in control of body and temper at all times.  Fouls will be strictly assessed, regardless of intent.

Teams will shoot one and one when team fouls reach seven in a half.  The opposing team will shoot two free throws when team fouls reach ten for the half.  During free throws, players may enter the lane upon release of the ball.

All Technical fouls will result in two free throws by opposing team and change of possession.

Personal fouls committed during the act of shooting will result in the following free throws by the opposing team:  shot made = 1 free throw; 2 pt show missed = 2 free throws; 3 pt shot missed = 3 free throws.

Five personal fouls or two technical fouls committed by the same player during one game will result in game ejection. Three such game ejections during season will result in league ejection for offending player with forfeiture of all league fees.

Flagrant fouls will result in two free throws by opposing team, change of possession and game ejection for offending player with forfeiture of all league fees.  All players shoving, taunting or otherwise agitating, including but not limited to slamming ball and profanity toward teammates, opponents, spectators or referees, will result in game ejection.  Failure of ejected player to vacate building will result in warning and then game forfeit.  Two such game ejections by the same team will result in forfeit.

Fighting will result in either: game ejection for all players involved and continuation of game, termination of game with current score recorded as final, or termination of game with instigator's team losing by forfeit, all at referee's discretion.  Furthermore, league commissioner reserves the right to permanently eject all such players from league with forfeiture of all league fees.

Arguing with the referee or challenging any call will result in a warning followed by a game ejection for the offending player, then a warning and game forfeit if the conduct persists.

All other rules follow judgment of referee and/or league commissioner under N.B.A. guidelines.